Victor Moody Stahl
Amarr Templars Amarr Empire
257
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Posted - 2015.09.29 20:32:00 -
[1] - Quote
zzZaXxx wrote:- Bolt Pistol didn't need a nerf. It'll probably suck now.
No, but the nerf was directed at the wrong trait; from what I understand, it's primarily the aim-assist characteristics of the BP that make it a good backup. In terms of its primary role as a long-range "sniper pistol" of sorts, I don't see the change making much difference.
zzZaXxx wrote:- Passive reps on Gallente and Amarr suits will probably need a buff soon
I'm skeptical of this. For lighter frames, perhaps this is true. But for assaults and the various flavors of heavy? Probably not- when I pull out an Amarr Sentinel for example, I run it unplated with dual reps and dual kincats. Gets about 7-10 hp/s rep rate (IIRC, not sure the exact number), and has a total armor buffer of 750 hp. That's on top of some 450 shield hp for a "pre-buffer", too.
Same sort of shtick with my AmMando- 600ish base armor, 250ish shields, and generally 8-10 hp/s rep rate. OTOH, with my Amarr Commando/Assault/Logi suits I also tend to carry Compact hives for emergency armor regen, so YMMV.
zzZaXxx wrote:- Commandos are still worthless unless you really need that second light weapon for AV or suppression (niche role)
I simultaneously agree and disagree. Commandos are a great versatile platform; IMO they're one of the best "pubbing" suits. Carry a rifle of choice, throw on a PLC, and you've got a great way to drive off tanks, blap LAVs, potshot derpships, blap heavies, and generally wreck infantry.
Vary the PLC with, say, Swarms or the upcoming MD/Breach MD, and you've got a good Swiss-army-suit.
zzZaXxx wrote:- Scouts are even more UP now, in pubs at least.
I primarily play pubs, and I tend to run into either really good scouts that wreck me, or bad scouts that don't realize that I can in fact see the cloak shimmer* and they should realize that because I'm shooting them.
OTOH, maybe it's a timezone/geography/gamemode thing, as I'm in the 'mericas and play Skirmish to the exclusion of all else.
zzZaXxx wrote:- Now that Cal Logi is good again, it stands out that it has an equipment bonus that benefits it less than any suit but Cal Scout, while the uplink bonus goes to one the least mobile suits. Maybe they could be switched?
By that logic, it should be MinLogi with links and AmLogi with reps. The devs chose to map the equipment/logi bonuses via which race makes what.
As the Amarr make links, they get the link bonus. I'm more interested in keeping that link bonus, because I like my Amarr Logi as it is now. The only thing I would change about it is that I'd like more offensively-minded equipment (anti-personnel mines would be a good start).
*Depending on the map mood, lighting, area, and positioning of myself and a cloaked scout, I can in fact see the shimmer. It's quite entertaining when a cloaked scout is running straight at me, while under cloak, and I'm actively shooting (and hitting!) him, and he doesn't bother to uncloak until he's in shotgun range.
Some people don't realize that when you're in a 1v1 and you're cloaked and being shot, you should probably whip out your gun ASAP to try and win.
Buff Logis | Nerf Scouts
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Victor Moody Stahl
Amarr Templars Amarr Empire
265
|
Posted - 2015.09.30 21:10:00 -
[2] - Quote
Varoth Drac wrote:Victor Moody Stahl wrote: *Depending on the map mood, lighting, area, and positioning of myself and a cloaked scout, I can in fact see the shimmer. It's quite entertaining when a cloaked scout is running straight at me, while under cloak, and I'm actively shooting (and hitting!) him, and he doesn't bother to uncloak until he's in shotgun range.
Some people don't realize that when you're in a 1v1 and you're cloaked and being shot, you should probably whip out your gun ASAP to try and win.
This is probably due to the long amount of time it takes to decloak and pull out a weapon. Along with the fact that sprinting cancels the weapon change, leaving you decloaked, but still without a weapon, and requiring another long weapon change time before you can arm yourself. This is decloak time is something I'd like to see reduced. Not that I want scouts to be able to attack when spotted, your opponents should have run when it became obvious you had seem them. But it would make attacking before being spotted easier. Speed is essential for scouts to make the most of short attack windows. Waiting for decloak can be frustrating, and the sprint cancelling is downright annoying.
The particular incident I had in mind involved a cloaked Ganja, who tried to shotgun. IIRC he failed to break my shields in my AmLogi suit (~450 armor/200-ish shields), as I killed him when he tried to raptor-leap-shotgun me.
His failing was that I saw the shimmer and opened fire from a minimum distance of, I think, about 20-30 meters. He should have broken right toward the cover of the socket (or left towards some terrain), instead of kamikaze-charging me in a straight line (thus making himself the perfect target). By the time he decided to uncloak, he was already decisively screwed over in the engagement.
In a different match I had somebody send me hatemail that said "you better run scrub". The particular player I had already killed several times while he attempted to sneak up on me and melee from cloak with a Minja. I think he was quite pissed off that I'd managed to drop him while he was cloaked (I sent a classy reply saying as much, too!). He also didn't bother to notice that I was alone, against 2+ enemies, in which case discretion is the better part of valor if you don't know what you're facing (and especially if you do and know that you can't take that on!).
Buff Logis | Nerf Scouts
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